How does Merge a Nuke raid work?
Use your nukes to attack rival bases or city objectives and steal Cash. Lock your own base so others cannot do the same to you.

Merge a Nuke raid guide: soft rival bases, city Cash spikes, Lock Base ~20 min cooldown, Quick Lock tips, and how to stop offline theft on unlocked plots.
Raid rivals and lock your plot in Merge a Nuke.
This Merge a Nuke raid guide covers stealing Cash from rival plots, hitting city targets, and using Lock Base so your offline income is not farmed while you sleep.
You are on Merge a Nuke! by Nuke The Game — Place 128784467030899. Merge nukes, stack your arsenal, raid rival bases, and lock down your cash on Roblox.
If you searched Merge a Nuke raid, Merge a Nuke lock base, or Merge a Nuke city raid, start here: pick soft unlocked targets → convert high tiers into Cash spikes → Lock before logout. Last framing pass: July 19, 2026.
Play only through the official Roblox listing. This wiki does not publish raid scripts, auto-lock bots, or any exploit flow. For live CD tweaks after Friday patches, use Discord (https://discord.com/invite/mergeanuke).
Raid is the spike layer on top of idle Cash/sec. Merge raises your arsenal; upgrades raise spawn quality; raid turns that arsenal into burst Cash; Lock protects the bank; Rebirth spends the climb for a multiplier.
| Step | Action | Raid relevance | Deep dive |
|---|---|---|---|
| 1 | Merge same-tier nukes | Higher tiers hit harder / steal more | Nukes hub |
| 2 | Upgrade Spawn Tier | Faster rebuild after losses | Upgrades |
| 3 | Raid rivals / city | Cash spike vs pure idle | This page |
| 4 | Lock Base | Stop incoming theft | This page |
| 5 | Rebirth when ready | Spend temporary board for multiplier | Rebirth |
If you cannot Lock yet or your board is still Tier-clutter, finish the beginner guide first. Dying mid-raid with an unlocked home plot is how early Cash disappears twice.
Boat fights and ability Commanders (Siege Breaker, Interceptor, Spotter, and others) overlap with raid pressure. Roster context: commanders.
Not every glowing plot is free money. Target selection is the skill — nuke tier is only the tool.

| Target | Why hit it | Risk | Tip |
|---|---|---|---|
| Unlocked rival base | Direct Cash steal | Owner may return / re-lock | Prioritize obvious soft plots |
| Underleveled locked-but-weak base | Sometimes still crackable | Waste high tiers | Scout damage before committing |
| City / hub objective | Large Cash spikes in community notes | Contest + travel time | Use when idle is too slow |
| Rich locked fortress | Looks juicy | Usually a trap | Skip unless you know the break window |
| Your own prep before Rebirth | Convert tiers → Cash | Self-delay | See rebirth guide timing |
Look for unlocked indicators, low visible tiers, empty boards, or players who just joined. Avoid piles that look like late Rebirth accounts with active Lock timers unless you are testing damage for fun.
Some community writeups mention collectible wealth that makes a base look richer. Rich does not mean unlocked. If Lock is up, walk away — your time is better spent merging.
Offense is “send enough nuke power, take the Cash, leave before you overstay.” Do not turn every raid into a pride duel.
| Offense habit | Good | Bad |
|---|---|---|
| Strike composition | Few high tiers that finish | Dumping every low bomb for “pressure” |
| Timing | Owner AFK / unlocked | Hammering active Lock timers |
| Aftercare | Spend spike into upgrades | AFK with unlocked vault |
| Tools | Legal Gamepasses | Scripts / injectors |
Passes like x2 Nuke Health or spawn multipliers can make contests cleaner, but they are optional. Buy-order advice stays on gamepasses — Auto Merge still outranks vanity combat passes for most accounts.
SIM volume for “merge a nuke script” is huge and toxic. This page will not help you automate theft. Manual raids + Lock discipline are the supported path.
Lock Base is the defense button that stops rivals from treating your plot like an ATM. Community guides consistently cite a cooldown around 20 minutes between locks (or between lock applications — read your client tooltip). The Quick Lock Cooldown Gamepass shortens that wait.

| Defense piece | What it does | Player action |
|---|---|---|
| Blocks incoming raids while active | Press before AFK / logout | |
| ~20 min lock cooldown | Limits how often you can re-lock | Plan session endings |
| Quick Lock Gamepass | Shortens cooldown | Buy if you raid/AFK often |
| Cash lock/duration upgrades | May extend protection (patch-sensitive) | After Spawn Tier basics |
| High-tier board | Deterrence, not immunity | Still Lock — deterrence fails vs tryhards |
Lock protects your plot from incoming theft. You can still play offense in most sessions — the point is your vault stays closed while you are elsewhere. If a patch changes that interaction, trust the client over this sentence and ping Discord.
Early Cash still prefers Spawn Tier → Capacity → Speed. Lock-related cash upgrades matter once you have something worth stealing. Full ROI order: upgrades guide.
Nukes keep earning while you are away — but only the Cash that survives other players. Offline income without Lock is a donation program.
| Before logout | Why |
|---|---|
| Merge matching pairs | Higher idle Cash/sec on fewer tiles |
| Clear board clutter | Space for spawns while AFK |
| Spend excess Cash into Spawn Tier | Progress that raiders cannot steal as easily |
| Press Lock Base | Hard stop on plot theft |
| Note lock cooldown for next session | Avoid double-unlock mistakes |
Make Lock the last click before the Roblox leave button. If you habitually forget, put a sticky note — that is less embarrassing than explaining a emptied vault in Discord.
Planning a rebirth tomorrow? Still Lock tonight. Waking up emptied right before a prestige attempt is a special kind of pain.
Most raid failures are target greed or Lock neglect.
| Mistake | Fix |
|---|---|
| Raiding while home plot unlocked | Lock first if the trip is long |
| Hitting maxed locked bases for ego | Farm soft targets / city instead |
| Ignoring the ~20 min Lock CD | End sessions when Lock is available |
| Never spending raid Cash | Buy Spawn Tier after spikes |
| Learning raid before merge basics | Finish beginner route first |
| Downloading raid scripts | Do not — ban risk, unsupported |
Use your nukes to attack rival bases or city objectives and steal Cash. Lock your own base so others cannot do the same to you.
A defense toggle that blocks incoming raids while active. Community guides cite ~20 minutes of cooldown between locks; Quick Lock shortens it.
Usually yes — Lock is about protecting your plot, not banning you from offense. Confirm if a patch changes that.
Community notes often treat city hits as large Cash spikes versus short idle. Compare the on-screen payout to your current Cash/sec.
Learn merge + Lock first. One safe soft-target raid after you can Lock is enough for session one.
If you AFK or hop raids often, yes. Otherwise buy Auto Merge before niche lock passes — see gamepasses.
https://discord.com/invite/mergeanuke
No. Scripts and exploits are banned topics on this wiki.
Matched by build plan, shared topics, and guide progression — not random related links.